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You guys look at this the wrong way... What about the people not wanting to
spend hours learning a new language, instead of just adding to whatever they
know about POV-Ray language already?
Besides, C++ based languages have a tendency to have a _very_ steep
learning curve...
This was just a thought, felt like sharing it... :P
Zilvah
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"Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-B19E31.11023906102000@news.povray.org...
> In article <39d47d5b$1@news.povray.org>, "Tom Melly"
> <tom### [at] tomandlu co uk> wrote:
>
> > Interesting idea - has anyone ever written an alternative scene
> > language for POV (e.g. OOP) that, when run, outputs a translation to
> > normal pov scene lang.?
>
> I have been playing around with this idea..."CSDL", or C-like Scene
> Description Language. It would be an object-oriented language with a
> vaguely C-like syntax(variable declaration style, {} blocks, flow
> control statements, etc).
> I would have a translator program that reads the CSDL files and outputs
> .pov files(the first version would execute the CSDL and output objects,
> but later versions might be able to translate some things like loops to
> POV code). Other features could be things like OpenGL previews.
>
> Unfortunately, I haven't found any good quick-start tutorials for Bison
> or Flex and nothing on using the versions of these tools available on
> the Mac(which seem to be very few, undocumented, and not up-to-date.).
> This shouldn't be a problem with OS X though...yet another advantage of
> a UNIX-based system. :-)
>
> --
> Christopher James Huff
> Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
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